
The PlayStation version was also re-released as a download on the PlayStation Network for PlayStation Portable and PlayStation 3. On August 31, 2008, Electronic Arts, who acquired Westwood Studios in 1998, rendered Command & Conquer: Red Alert freeware. The Command & Conquer Remastered Collection, released on Jthrough the services Origin and Steam, contains a graphically rebuilt Red Alert, the expansions Counterstrike and The Aftermath, additional missions and briefing videos that were exclusive to the PlayStation's Retaliation port, and an unlockable gallery of unused and "making-of" materials. 7.1 Counterstrike and The Aftermath (1997).Players can queue commands, create unit groups that can be selected by a number key, and control numerous units at a time. The game features two factions with differing styles of play. Like Tiberian Dawn, the game has split routes for most missions. The objective stays the same but the map layout differs. The single-player campaign is complemented by live-action cinematic sequences. Red Alert requires each player to use their side's strengths in order to compensate for their weaknesses, in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides have units with similar abilities and rely on outnumbering or possessing a better-balanced force than their opponent. Players acquire credits to purchase structures and equipment by mining for ores and minerals (as Tiberium in the regular C&C series has not yet arrived on Earth). Rare gems are worth significantly more credits, but unlike ores, they do not regenerate within the map. Players can gain more credits and increase their buying power by building more ore refineries and ore trucks, while excess resources require storage in special 'ore silos' that can be constructed. In-game beta screenshot of a Soviet base on the PC version.

The Soviets' vehicles tend to be more durable and powerful than Allied vehicles, but are usually slower-moving and more expensive.

The Soviets also have superior defensive capabilities against ground attacks, with Flame Towers (guard towers outfitted with heavy flamethrowers) and weaponized Tesla coils, with the latter being able to destroy most Allied armour in 1-2 hits, although it has very high power consumption and cannot function without a sufficient and continuous supply of power. The Soviets' main weakness is at sea their only offensive naval unit is the submarine, which only exists to counter Allied warships and gain intelligence. It is normally invisible except when surfacing to attack when it is vulnerable to destroyers and gunboats.
